Help with a competitive Krieg/Guard 2k list.

2021.12.03 15:56 SpecialK47150 Help with a competitive Krieg/Guard 2k list.

Hello all,
I'm a fairly new Warhammer "player" in that I've been building a Space Marine army (Deathwatch) for over a year now, but have yet to play a single game. I have a supportive group locally, it's just been an issue of time and distance (45 minutes away). That's going to come to an end soon though, as my work slows down in January, and my local group just so happens to be starting an escalation league then! I'm going to take this opportunity to slowly build a new army and start playing
We are starting off at 500 points (I have a basic list for this already, 20 Guardsman + a Tank Commander and 1 more Leman Russ) and growing by 250 points each month. At the 1k point mark we can utilize ForgeWorld models. It'll eventually wrap up at 2k points, and I've theory crafted a 2k point list that I'd like to end up with, barring community feedback from those more knowledgeable than I.
I've built the list to not necessarily take advantage of Krieg's mediocre doctrine, but at least make some use of it. I have a good bit of heavy armor in a Spearhead Detachment with Gunnery Experts to do normal good Guard things as well.
Looking at it on paper, having never played a game, my thought process for certain units is as follows -
Krieg Marshall and Infantry - Gum up a central objective with bodies. The Marshall can belt out orders and with Vox Casters in every squad they should make their way around. They're not durable or deadly but they should stick around long enough to earn me some points. Alternatively they could hang back, deny enemy deep strikes, and act as a screen for the Manticore.
Death Rider Commanders & Squads - Unfortunately these guys got nerfed a bit and took a points increase, but they still do everything they did before well, just at a higher cost. With native deep strike these will be good to go after early objectives and take enemies off of their back field objectives.
Hades Breaching Drills & Combat Engineers - Similar role as the Death Riders. Deploy them underground and then pop up where necessary. Use almost like an ambush, pop them up and charge into a vulnerable enemy.
Armored Sentinels - Use these guys as an Alpha Strike, run them into something you want to tie up, when they blow you'll get a chance to shoot one last time thanks to the Krieg Doctrine.
The Russes and Manticore don't really need much of an explanation I feel. The tanks have obsec, they are beefy, they hit hard. The Manticore can sit back in my deployment zone and crack any hard eggs as needed.
Alright, enough chit chat. Here is the list. I've named it "173rd Krieg Armored Cav" for fun.
 
++ Battalion Detachment 0CP (Imperium - Death Korps of Krieg) [59 PL, 12CP, 1,087pts] ++
 
+ Configuration +
 
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
 
Detachment Command Cost
 
Regimental Doctrine: Death Korps of Krieg
 
+ HQ +
 
Death Korps Marshal [2 PL, 35pts]: Laspistol, Power sword, Warlord, WT: Grand Strategist
 
Death Rider Squadron Commander [3 PL, 45pts]: Laspistol, Power sword
 
Death Rider Squadron Commander [3 PL, 45pts]: Laspistol, Power sword
 
+ Troops +
 
Infantry Squad [3 PL, 60pts]
. 8x Guardsman: 8x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol
 
Infantry Squad [3 PL, 60pts]
. 8x Guardsman: 8x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol
 
Infantry Squad [3 PL, 60pts]
. 8x Guardsman: 8x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol
 
Infantry Squad [3 PL, 60pts]
. 8x Guardsman: 8x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol
 
Infantry Squad [3 PL, 60pts]
. 8x Guardsman: 8x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol
 
+ Elites +
 
Combat Engineer Squad [2 PL, 40pts]: Engineer Watch Master
. 4x Combat Engineers: 4x Engineer shotgun, 4x Frag & Krak grenades, 4x Gas bombs
 
Combat Engineer Squad [2 PL, 40pts]: Engineer Watch Master
. 4x Combat Engineers: 4x Engineer shotgun, 4x Frag & Krak grenades, 4x Gas bombs
 
Death Rider Command Squadron [3 PL, 85pts]
. 4x Death Rider Veterans: 4x Death Rider Hunting Lance, 4x Laspistol, 4x Savage claws
 
Death Rider Command Squadron [3 PL, 85pts]
. 4x Death Rider Veterans: 4x Death Rider Hunting Lance, 4x Laspistol, 4x Savage claws
 
+ Fast Attack +
 
Armoured Sentinels [9 PL, 126pts]
. Armoured Sentinel: Hunter-killer missile, Multi-laser, Sentinel Chainsaw
. Armoured Sentinel: Hunter-killer missile, Multi-laser, Sentinel Chainsaw
. Armoured Sentinel: Hunter-killer missile, Multi-laser, Sentinel Chainsaw
 
Armoured Sentinels [9 PL, 126pts]
. Armoured Sentinel: Hunter-killer missile, Multi-laser, Sentinel Chainsaw
. Armoured Sentinel: Hunter-killer missile, Multi-laser, Sentinel Chainsaw
. Armoured Sentinel: Hunter-killer missile, Multi-laser, Sentinel Chainsaw
 
+ Dedicated Transport +
 
Hades Breaching Drill [4 PL, 80pts]
 
Hades Breaching Drill [4 PL, 80pts]
 
++ Spearhead Detachment -3CP (Imperium - Astra Militarum) [52 PL, -5CP, 912pts] ++
 
+ Configuration +
 
Detachment Command Cost [-3CP]
 
Regimental Doctrine: Gunnery Experts
 
+ Stratagems +
 
Imperial Commander's Armoury [-1CP]: 1 additional Heirloom of Conquest
 
Tank Ace [-1CP]
 
+ HQ +
 
Tank Commander [12 PL, 213pts]: Augur array, Display Tank Orders, Heavy Bolter, Hunter-Killer Missile, Relic: Kurov's Aquila, Storm Bolter, Track guards, Turret-mounted Demolisher Siege Cannon
 
Tank Commander [12 PL, 213pts]: Augur array, Heavy Bolter, Hunter-Killer Missile, Storm Bolter, Track guards, Turret-mounted Demolisher Siege Cannon
 
+ Heavy Support +
 
Leman Russ Battle Tanks [10 PL, 168pts]
. Leman Russ Demolisher: Heavy Bolter, Storm Bolter, Track guards, Turret-mounted Demolisher Siege Cannon
 
Leman Russ Battle Tanks [10 PL, 168pts]
. Leman Russ Demolisher: Heavy Bolter, Storm Bolter, Track guards, Turret-mounted Demolisher Siege Cannon
 
Manticore [8 PL, 150pts]: Full Payload, Heavy Bolter, Hunter-Killer Missile
 
++ Total: [111 PL, 7CP, 1,999pts] ++
 
Created with BattleScribe
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